No centralized learning resource for Bullet C++
cuppajoeman opened this issue · 0 comments
cuppajoeman commented
As of right now there are a few main ways to get started with bullet physics:
- bullet physics official docs:
- pybullet quickstart document: https://docs.google.com/document/d/10sXEhzFRSnvFcl3XxNGhnD4N2SedqwdAvK3dsihxVUA/edit focuses on pybullet not c++ bullet
- examples in bullet's github repository
- learn by reverse engineering, through you might make some wrong assumptions this way
- kodeco's site: https://www.kodeco.com/2606-bullet-physics-tutorial-getting-started
- good introduction, focuses on mobile development, not publicly editable
- c++ Bullet's API, (located at pybullet.org ??): https://pybullet.org/Bullet/BulletFull/annotated.html
- no built in search function, have to use ctrl-f, an api reference, not designed as a how to for bullet
- gamedesigning.org's comments on bullet physics: https://www.gamedesigning.org/engines/bullet/
- more of a commentary and less of manual on how to use bullet, not publicly editable
- bullet physics old wiki: https://web.archive.org/web/20170706235814/http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Main_Page
- no longer updated, hard to find unless you know it exists, not publicly editable
Due to all of these factors I think it would be nice if there was some centralized, open source learning resource on how to use bullet physics that references the c++ api.
In this direction, I was hoping we could decide that the doxygen api page be the centralized learning source which would help condense and localize a lot of the information.
I'd like to know anyone's thoughts on this idea.