"Prepare View Uniforms" not updated for transparent picking under certain condition
JackKaiXing opened this issue · 3 comments
JackKaiXing commented
filament 1.56.6
to reproduce(case 1)
- enable transparent pick
- disable ssao
- enable shadow directional light
the "Picking Render Pass" use frame uniform buffer from shadow pass;
to reproduce(case 2)
- enable transparent pick
- disable ssao
- disable shadow directional light
- crash
I think it has something related to frame graph, which I have not checked.
show50726 commented
Could you provide the OS/GPU/Backend you're using? Thanks!
JackKaiXing commented
@show50726 iPhone 12, iOS 18.5, metal
pixelflinger commented
There is a high-chance this is fixed by #8973. @JackKaiXing if you can try it that would be helpful, but either way we will get to it too.