jeffcampbellmakesgames/Entitas-Redux
An entity-component framework for Unity with code generation and visual debugging
C#MIT
Issues
- 0
- 2
[Docs] Complete Hello World page
#49 opened by matthiashermsen - 0
- 1
[FEATURE REQUEST] Add support for .Net 6
#68 opened by jtuchel - 1
- 4
[Docs] Create a document describing ways to test an Entitas Redux project using Unity Test Runner
#46 opened by jeffcampbellmakesgames - 2
- 2
- 2
- 4
[BUG] Custom indexes are not generated
#56 opened by miroslavzeman - 1
[BUG] Generate CLI code doesn't work on my machine unless the executable path of Genesis.CLI.dll is surrounded by quotation marks
#62 opened by ashwin911 - 3
- 2
[BUG] Problems with using Redux
#59 opened by WeslomPo - 4
[FEATURE REQUEST]: Compatibility plugins that generate identical output to standard Jenny plugins
#60 opened by JesseTG - 1
Workflows are referencing vulnerable actions
#61 opened by igibek - 6
[BUG] Indexes are not generated
#53 opened by miroslavzeman - 2
[QUESTION] How to setup a new assembly definition asset without loosing access to the generated code?
#55 opened by matthiashermsen - 1
[v2] Port v1 EntitasRedux.Editor.Plugins plugins to use Genesis v2
#50 opened by jeffcampbellmakesgames - 1
[v2] Port v1 EntitasRedux.Blueprints.Editor.Plugins plugins to use Genesis v2
#51 opened by jeffcampbellmakesgames - 1
[v2] Port v1 EntitasRedux.VisualDebugging.Editor.Plugins plugins to use Genesis v2
#52 opened by jeffcampbellmakesgames - 14
- 3
- 1
- 0
- 4
[Docs] Merge Hello World tutorial content to Essential ECS Concepts
#45 opened by jeffcampbellmakesgames - 4
- 10
- 0
- 0
- 1
[BUG] Create GenesisSettings assets context menu path is missing a part
#37 opened by matthiashermsen - 0
- 7
[FEATURE REQUEST] IPreInitializeSystem, for initialization that must be done before Initialize() but can't be done in a constructor
#32 opened by JesseTG - 3
- 2
[BUG] DebugSystemsBehaviour shows wrong values for Update Systems if also reactive systems are present
#33 opened by TheHacky - 0
- 2
- 1
[BUG] Build compile error for missing Contexts.SharedInstance member
#28 opened by jeffcampbellmakesgames - 2
[BUG] Entity.CopyTo and Context.CloneTo methods not generated when zero components created
#27 opened by pmikstacki - 1
[FEATURE REQUEST] Create error log or stop playmode if Refactor Mode is still enabled
#26 opened by jeffcampbellmakesgames - 1
- 4
[RESEARCH] Investigate alternative object cloning libraries for copying components, blueprints
#18 opened by jeffcampbellmakesgames - 2
- 2
[FEATURE REQUEST] Add preprocessing symbol #if #endif on content's of generated code
#25 opened by jeffcampbellmakesgames - 5
[FEATURE REQUEST] Collect AutoGenerated Cleanup Systems into single System per Context
#23 opened by fahall - 1
[FEATURE REQUEST] Ensure support exists for Experimental PlayMode Options
#19 opened by jeffcampbellmakesgames - 1
[FEATURE REQUEST] Add additional thread safety for static fields
#20 opened by jeffcampbellmakesgames - 2
[FEATURE REQUEST] Modify CopyComponentTo code-gen for better copying
#16 opened by jeffcampbellmakesgames - 1
[FEATURE REQUEST] Update minimum Unity project version to latest 2019.4 LTS patch
#17 opened by jeffcampbellmakesgames - 1
[FEATURE REQUEST] Investigate interface code generated by Event system for improvements
#14 opened by jeffcampbellmakesgames - 1