loureed927's Stars
microsoft/onnxruntime
ONNX Runtime: cross-platform, high performance ML inferencing and training accelerator
onnx/models
A collection of pre-trained, state-of-the-art models in the ONNX format
Kobzol/hardware-effects
Demonstration of various hardware effects.
microsoft/DirectXTex
DirectXTex texture processing library
microsoft/DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
zeux/niagara
A Vulkan renderer written from scratch on stream
Tom94/tev
High dynamic range (HDR) image viewer for graphics people
syoyo/tinyexr
Tiny OpenEXR image loader/saver library
microsoft/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
jpvanoosten/LearningDirectX12
This repository is intended to be used as a code repository for learning DirectX 12.
tgjones/HlslTools
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
Kobzol/hardware-effects-gpu
Demonstration of various hardware effects on CUDA GPUs.
TheRealMJP/MSAAFilter
MSAA and Temporal AA Sample
GPUOpen-LibrariesAndSDKs/RenderPipelineShaders
Render Pipeline Shaders SDK
krumiaa/MindMaker
MindMaker UE4 Machine Learning Toolkit
thefranke/dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
microsoft/OnnxRuntime-UnrealEngine
Apply a Style Transfer Neural Network in real time with Unreal Engine 5 leveraging ONNX Runtime.
inferenceengine/shadernn
ShaderNN is a lightweight deep learning inference framework optimized for Convolutional Neural Networks on mobile platforms.
astralis3d/HLSLexplorer
See how hardware understands your HLSL
GameTechDev/XeSSUnrealPlugin
Intel® XeSS Plugin for Unreal* Engine
helenl9098/Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
GraphicsProgramming/RVPT
Realtime Vulkan path tracer from scratch kind of thing
nfgrep/CustomComputeExample
A project demonstrating how to use the RDG to run compute shaders in UE4.27
cezbloch/shaderator
Shaderator - Compute Kernels Debugging and Unit Testing for HLSL, OpenCL and GLSL
atyuwen/FidelityFX-FSR
FidelityFX Super Resolution
Akiya-Research-Institute/Monocular-Depth-Estimation-on-UE
UE4 project using NNEngine and MiDaS, monocular depth estimation AI
cassiebreviu/unreal-onnxruntime-nni-example
WeirdFrames/UE5-NNI-StyleTransfer
Sample project using new Unreal Engine 5 NNI plugin for realtime style transfer
mlab-upenn/ISP2021-cad2cav
This is the github project for the F1Tenth Independent Study Projects 2021. In this project we want to plan the paths for multi-agent given a prior of an environment like a blueprint of the building’s floor plan.
singinwhale/realtime-style-transfer-unreal
Unreal Plugin for Realtime Style Transfer