miu-na's Stars
vuejs/vue
This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
AUTOMATIC1111/stable-diffusion-webui
Stable Diffusion web UI
PKUFlyingPig/cs-self-learning
计算机自学指南
vuejs/core
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
files-community/Files
Building the best file manager for Windows
svc-develop-team/so-vits-svc
SoftVC VITS Singing Voice Conversion
proxyee-down-org/proxyee-down
http下载工具,基于http代理,支持多连接分块下载
Anjok07/ultimatevocalremovergui
GUI for a Vocal Remover that uses Deep Neural Networks.
JamesNK/Newtonsoft.Json
Json.NET is a popular high-performance JSON framework for .NET
github/semantic
Parsing, analyzing, and comparing source code across many languages
stefanpenner/es6-promise
A polyfill for ES6-style Promises
dotnet/reactive
The Reactive Extensions for .NET
jaywalnut310/vits
VITS: Conditional Variational Autoencoder with Adversarial Learning for End-to-End Text-to-Speech
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
googlefonts/roboto
The Roboto family of fonts
absolute-quantum/cats-blender-plugin
:smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more
Justin62628/Squirrel-RIFE
效果更好的补帧软件,显存占用更小,是DAIN速度的10-25倍,包含抽帧处理,去除动漫卡顿感
CommunityToolkit/dotnet
.NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation.
imadr/Unity-game-hacking
A guide for hacking unity games
Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
microsoft/proxy
Proxy: Next Generation Polymorphism in C++
android/storage-samples
Multiple samples showing the best practices in storage APIs on Android.
svg-net/SVG
Fork of the ms svg library
juj/RectangleBinPack
Source code for performing 2d rectangular bin packing.
festivities/Blender-miHoYo-Shaders
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
openvpi/audio-slicer
Python script that slices audio with silence detection
NicholasSheehan/Unity-Native-Sharing
A Unity plugin to open native sharing dialogs on iOS and Android, primarily for text and files
NoiRC256/URPSimpleGenshinShaders
A simple Genshin Impact facial shader for Unity URP, based on NiloCat shader example
daiplusplus/ShellFileDialogs
Minimal C# .NET wrapper around IFileOpenDialog and IFileDialog. Ripped from Windows API Code Pack.