mob-sakai's Stars
anuraghazra/github-readme-stats
:zap: Dynamically generated stats for your github readmes
sickcodes/Docker-OSX
Run macOS VM in a Docker! Run near native OSX-KVM in Docker! X11 Forwarding! CI/CD for OS X Security Research! Docker mac Containers.
WerWolv/ImHex
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
dbrizov/NaughtyAttributes
Attribute Extensions for Unity
mob-sakai/ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
mob-sakai/SoftMaskForUGUI
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
Cysharp/ZString
Zero Allocation StringBuilder for .NET and Unity.
hadashiA/VContainer
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Tencent/InjectFix
InjectFix is a hot-fix solution library for Unity
icsharpcode/AvaloniaILSpy
Avalonia-based .NET Decompiler (port of ILSpy)
Cysharp/ZLogger
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
Unity-Technologies/uGUI
Source code for the Unity UI system.
pakrym/jab
C# Source Generator based dependency injection container implementation.
needle-tools/compilation-visualizer
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of compilation, selecting an assembly shows both dependencies and dependents of that assembly.
YairHalberstadt/stronginject
compile time dependency injection for .NET
gustavopsantos/Reflex
Minimal dependency injection framework for Unity
UnityTechnologies/InputSystem_Warriors
Example Project for the new Unity Input System
DevTeam/Pure.DI
Pure DI for .NET
heppoko/Unity_uGUI_Advance_Reference
Unity uGUI Advance Reference
Unity-Technologies/UIToolkitUnityRoyaleRuntimeDemo
This is a sample project to introduce the use of UI Toolkit in Runtime
CyberAgentGameEntertainment/AssetRegulationManager
Tool for Unity to create and run tests of Asset Regulations (texture size, number of vertices, etc.), and automate running.
mob-sakai/CompositeCanvasRenderer
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
eduardoboucas/static-api-generator
🔧 Generate a static JSON API from a tree of directories and files
mob-sakai/UIMaterialPropertyInjector
This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.
pCYSl5EDgo/EmbeddingResourceCSharp
Embed resource files more C# programmer friendly!
Unity-Technologies/com.unity.cli-project-setup
Provides a command line parser and options to set editor, build, player, and other Unity settings when running Unity from the command line
kyubuns/BasicShapeSprite
BasicShapeSprite is a drawing beautiful squares and circles as sprite for unity.
yugofujioka/UnityChanSpringBone
UnityChan Sping Bone System for lightweight secondary animations
anton-yashin/LightMock.Generator
aot mock source generator
MirageNet/nunit-reporter
Creates a github check with nunit results