pyramid3d's Stars
topjohnwu/Magisk
The Magic Mask for Android
bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
libgdx/libgdx
Desktop/Android/HTML5/iOS Java game development framework
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
CesiumGS/cesium
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
bluenviron/mediamtx
Ready-to-use SRT / WebRTC / RTSP / RTMP / LL-HLS media server and media proxy that allows to read, publish, proxy, record and playback video and audio streams.
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
KhronosGroup/glTF
glTF – Runtime 3D Asset Delivery
begeekmyfriend/yasea
RTMP live streaming client for Android
dfranx/SHADERed
Lightweight, cross-platform & full-featured shader IDE
OGRECave/ogre
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Motion-Project/motion
Motion, a software motion detector. Home page: https://motion-project.github.io/
vaibhavpandeyvpz/apkstudio
Open-source, cross platform Qt based IDE for reverse-engineering Android application packages.
chaosprint/glicol
Graph-oriented live coding language and music/audio DSP library written in Rust
kcat/openal-soft
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
fegennari/3DWorld
3D Procedural Game Engine Using OpenGL
inexorgame/vulkan-renderer
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
francescotescari/XiaoMiToolV2
XiaomiTool V2 - Modding tool for xiaomi devices
fintelia/terra
A large scale terrain rendering library written in Rust
billthefarmer/editor
Android simple text editor
sceelix/Sceelix
A procedural generation software for automating 2D/3D content creation.
Phyronnaz/HashDAG
Interactively Modifying Compressed Sparse Voxel Representations
tommyettinger/colorful-gdx
A libGDX mechanism to manipulate colors in powerful ways
SebaSOFT/GodotStarter
This package pretends to provide a startup point on how to structure projects using the Godot Game engine
wereHamster/yukon
Yukon OpenGL video capturing library
krausest/razer-blade-15-linux-config
Some configuration files for running a razer blade 15 on linux
sriharshachilakapati/AndroidOpenAL
Android port plus Java JNI wrapper of OpenAL library
GavinNL/GLSLCompiler
Header-Only helper class to create a GLSL -> SPIRV compiler
myvideoyun/AndroidCameraStreaming
android, camera, live streaming,
RobertPoncelet/OGREWallpaper
A fork (of sorts) of the OGRE SDK for Android, with templates designed to be used as a base for easy live wallpaper creation.