simonboily's Stars
microsoft/mimalloc
mimalloc is a compact general purpose allocator with excellent performance.
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
google/draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
vikhyat/moondream
tiny vision language model
MichaelGrupp/evo
Python package for the evaluation of odometry and SLAM
cvg/LightGlue
LightGlue: Local Feature Matching at Light Speed (ICCV 2023)
cvg/Hierarchical-Localization
Visual localization made easy with hloc
introlab/rtabmap
RTAB-Map library and standalone application
seanbaxter/circle
The compiler is available for download. Get it!
google-deepmind/penzai
A JAX research toolkit for building, editing, and visualizing neural networks.
nerfstudio-project/gsplat
CUDA accelerated rasterization of gaussian splatting
YvanYin/Metric3D
The repo for "Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image" and "Metric3Dv2: A Versatile Monocular Geometric Foundation Model..."
cnr-isti-vclab/vcglib
The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes
kzampog/cilantro
A lean C++ library for working with point cloud data
pierotofy/OpenSplat
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
Unity-Technologies/NativeRenderingPlugin
C++ Rendering Plugin example for Unity
facebookresearch/ocean
Ocean is the in-house framework for Computer Vision (CV) and Augmented Reality (AR) applications at Meta. It is platform independent and is mainly implemented in C/C++.
nianticlabs/acezero
[ECCV 2024 - Oral] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning a multi-view consistent, implicit scene representation.
leggedrobotics/open3d_slam
Pointcloud-based graph SLAM written in C++ using open3D library.
redorav/public_source_engines
Game Engines with Source: Learning from the best
aras-p/dod-playground
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
kangpeilun/VastGaussian
This is an unofficial Implementation
scier/MetalSplatter
Render Gaussian Splats using Metal on Apple platforms (iOS/iPhone/iPad, macOS, and visionOS)
nerlfield/wild-gaussian-splatting
DUSt3R + Gaussian Splatting
uncbiag/robot
code for Fast Point Cloud Registration with Optimal Transport
UditSinghParihar/g2o_tutorial
Tutorial on pose graph optimization using g2o
grossjohannes/AlignNet-3D
AlignNet-3D: Fast Point Cloud Registration of Partially Observed Objects
redorav/crstl
STL whose aim is to compile fast, run fast, and be clear to read
DarkTemplar91/GaussianSplattingRegistration
pekkaran/chan
C implementations of basic C++-like container types