staledonuts
Newly inducted into the Games industry as a Technical Artist. I truly enjoy C# programming.
DeadDonuts Corp.Sweden
staledonuts's Stars
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming
idea4good/GuiLite
✔️The smallest header-only GUI library(4 KLOC) for all platforms
floooh/sokol
minimal cross-platform standalone C headers
mob-sakai/ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
bflattened/bflat
C# as you know it but with Go-inspired tooling (small, selfcontained, and native executables)
CosmosOS/Cosmos
Cosmos is an operating system "construction kit". Build your own OS using managed languages such as C#, VB.NET, and more!
Auburn/FastNoiseLite
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
veldrid/veldrid
A low-level, portable graphics library for .NET.
prime31/Nez
Nez is a free 2D focused framework that works with MonoGame and FNA
Arvtesh/UnityFx.Outline
Screen-space outlines for Unity3d.
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
CyberAgentGameEntertainment/NovaShader
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
cgwire/awesome-cg-vfx-pipeline
List of open-source technologies that help in the process of building a pipeline for CG and VFX productions
KyryloKuzyk/PrimeTween
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Robert-K/gpu-particles
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
Martenfur/Monofoxe
Foxes made Monogame easy.
supyrb/ConfigurableShaders
Showing off the power of shader properties in Unity
DragonSpit/HPCsharp
High performance algorithms in C#: SIMD/SSE, multi-core and faster
ryupold/raylib.zig
Idiomatic Zig bindings for raylib utilizing raylib_parser
WardBenjamin/SimplexNoise
C# Simplex Noise (1D, 2D, 3D). Supports arbitrary sizes and scales.
MrScautHD/Sparkle
A fast, Cross-platform .NET 8 C# 12 game engine.
arceryz/raylib-gpu-particles
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
MrScautHD/Raylib-CSharp
A fast, Cross-platform Raylib C# Wrapper.
xiaoyuvax/bflata
A wrapper/buildscript generator/project flattener for BFlat, a native C# compiler, to recursively build/flatten MSBuild oriented C# projects with referenced projects, packages, dependencies & resources.
jcant0n/ShaderLibrary
This is a collection of shaders written in HLSL using Evergine.
SjaakAlvarez/MonoGame.Particles
MonoGame.Particles is a 2D particle system for MonoGame. It can be used as a normal particle engine but it also supports particles that use a physics system for collisions.
c64cosmin/terminoids
Asteroids in the terminal
connffuused/FormerlySerializedAsForShaderLab
[FormerlySerializedAs] attribute for ShaderLab in Unity.
Shiroechi/Litdex.Random
A collection of Pseudo Random Number Generator (PRNG) for .NET
MrSemyon12/Match3
Match3 game using C# and MonoGame