sy-goto's Stars
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
PixarAnimationStudios/USD
Universal Scene Description
leon-thomm/Ryven
Flow-based visual scripting for Python
wonderworks-software/PyFlow
Visual scripting framework for python - https://wonderworks-software.github.io/PyFlow
guillaumeblanc/ozz-animation
Open source c++ skeletal animation library and toolset
wdas/brdf
BRDF Explorer
shader-slang/slang
Making it easier to work with shaders
AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
unity3d-jp/MeshSync
A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
nfrechette/acl
Animation Compression Library
derkreature/IBLBaker
Light probe generation and BRDF authoring for physically based shading.
TheRealMJP/DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
ray-cast/Rabbit-Toolbox
🤸🏾♀️👗提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛
szellmann/visionaray
A C++-based, cross platform ray tracing library
semontesdeoca/MNPR
MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.
JorenJoestar/DataDrivenRendering
Data Driven Rendering repository
mebiusbox/docs
GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD
This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
microsoft/glTF-DXViewer
Sample to show import and DirectX rendering for glTF files
StarsX/NonuniformBlur
Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo I (just for reference). A very fast approximation to large-kernel Gaussian blur with nonuniform blur radii, by making use of box-filtered mip maps V-cycle (theoratically related to Haar wavelet tranforms). The mathematical model can be found in the PDF file.
Hyper3D/hyper3d-envmapgen
Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
tody411/PyIntroduction
CGソフトウェア開発のためのPython入門
theodox/sfx
Code for programmatically working with Maya shaderfx nodes
JSandusky/Blocks
Scriptable editor for Urho3D
k-ishiyama/toymodels
A repository for personal experimental purpose
KageKirin/flatGLTF
Flatbuffers-based glTF 2.0 asset API
k-ishiyama/rt6_advent_calendar5
mebiusbox/Filemater
aofusa/gemspt-rs
Rustで実装するレイトレーシング