tralf-strues
MIPT Computer Science student interested in game engines and computer graphics.
MIPT (Phystech)Moscow, Russia
tralf-strues's Stars
WerWolv/ImHex
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
gabime/spdlog
Fast C++ logging library.
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
wolfpld/tracy
Frame profiler
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
ConfettiFX/The-Forge
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
jarro2783/cxxopts
Lightweight C++ command line option parser
facebook/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
openjdk/jfx
JavaFX mainline development
RenderKit/embree
Embree ray tracing kernels repository.
recp/cglm
📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
adriengivry/Overload
3D game engine with lua scripting
fegennari/3DWorld
3D Procedural Game Engine Using OpenGL
tgfrerer/island
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
travisvroman/kohi
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
David-DiGioia/vulkan-diagrams
Diagrams showing relationships between Vulkan objects and how they're used.
MethanePowered/MethaneKit
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
skylicht-lab/skylicht-engine
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
simco50/D3D12_Research
Personal hobby project to experiment with various rendering techniques.
Rexocrates/Vertex_Anim_Toolset
Unreal Engine tools for baking Skeletal Mesh animation into textures to animate meshes through the material shader
foonathan/string_id
A small C++ library to handle hashed strings serving as identifiers.
qudix/skse-qui
Various UI tools, tweaks, and fixes
Sandeep-Sthapit/HandGestureDetection
Simple Hand Gesture Detection using Haar Cascades
StableCoder/foe-engine
Engine focused around being modular and data-oriented design principles, allowing for highly multithreaded and low-latency data processing for VR/XR environments.
vulture-project/engine
Simple 3D data-oriented game engine
vulture-project/Roguelike
Simple game in the roguelike genre
vihlancevk/quadratic-equation-solver
Решение квадратного уравнения.