Issues
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- 1
- 2
update to osx catalina / xcode 11
#73 opened - 2
rethink TextureAsset postproc strategy
#72 opened - 0
- 2
- 0
- 1
- 1
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openvr: decouple VR from monitor vsync
#66 opened - 1
openvr: implement Action Manifests
#65 opened - 0
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- 1
renderer: full PBR asset support
#62 opened - 0
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- 2
renderer: Finish glfx's GLSL parser
#59 opened - 1
audio: singularity code examples
#58 opened - 0
renderer: nv mesh shader examples
#57 opened - 1
deployment: datablockcache archiving
#56 opened - 2
assetmgr: convert on load
#55 opened - 1
lev2gfx: glfw context
#54 opened - 0
renderer: system tests
#53 opened - 1
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renderer: PBR emission / blackbody
#51 opened - 1
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tools: chunkfile tool
#49 opened - 0
editor: 3d transform ged node
#48 opened - 1
assetmgr: asset reflection properties
#47 opened - 1
renderer: light probes
#46 opened - 7
renderer: projectors
#45 opened - 1
renderer: shadows
#44 opened - 1
- 1
editor: ged/qt string edit
#42 opened - 1
editor: ged sliders
#41 opened - 1
editor: fix transform manipulators
#40 opened - 1
- 1
- 0
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- 1
heightfield renderer: fix seams
#35 opened - 1
lev2gfx: support texture arrays
#34 opened - 0
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ecs: multistage ecs pipeline
#32 opened - 0
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- 1
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ptex: terrain modules
#28 opened - 0
ptex: paint strokes / masks
#27 opened