uglyzu's Stars
bharathgs/Awesome-pytorch-list
A comprehensive list of pytorch related content on github,such as different models,implementations,helper libraries,tutorials etc.
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
hexops/mach
zig game engine & graphics toolkit
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
Cpp-Club/Cxx_HOPL4_zh
Chinese translation of Bjarne Stroustrup's HOPL4 paper
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
mitsuba-renderer/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
vsg-dev/VulkanSceneGraph
Vulkan & C++17 based Scene Graph Project
ElvisQin/thegibook
《全局光照技术:从离线到实时渲染》
hsutter/gcpp
Experimental deferred and unordered destruction library for C++
JiayinCao/SORT
Simple Open-source Ray Tracer
hikogui/hikogui
Modern accelerated GUI
Raikiri/LegitEngine
A rendergraph-based graphical framework for Vulkan
Twinklebear/ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
Zielon/PBRVulkan
Vulkan Real-time Path Tracer Engine
opendilab/GoBigger
[ICLR 2023] Come & try Decision-Intelligence version of "Agar"! Gobigger could also help you with multi-agent decision intelligence study.
nvpro-samples/build_all
GO HERE FIRST: nvpro-samples overview
ACskyline/Wave-Particles-with-Interactive-Vortices
A dx12 river renderer using wave particles with interactive vortices.
Tom94/practical-path-guiding
Code of "Practical Path Guiding for Efficient Light-Transport Simulation"
shocker-0x15/VLR
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7
kacperks/Fractal_Engine
WIP 3D game engine with editor and other stuff
hhsecond/HandsOnDeepLearningWithPytorch
Code snippets and applications explained in the book - HandsOnDeepLearningWithPytorch
meirbon/rendering-fw
Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL
huailiang/timeline
timeline of unity2019
LanLou123/DXE
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
oyvindry/applinalgcode
Code for the book "Linear algebra, signal processing, and wavelets. A unified approach"
Lachei/VulkanPBRT
Vulkan physically based raytracer including denoising
BenzzzX/Dots
Data-oriented technology stack
GraphicsMe/DirectX12Tutorial
A series of rendering tutorials based on DirectX 12.