vcoda's Stars
leereilly/games
:video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
jmechner/Prince-of-Persia-Apple-II
A running-jumping-swordfighting game I made on the Apple II from 1985-89
HackerPoet/NonEuclidean
A Non-Euclidean Rendering Engine for 3D scenes.
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
defold/defold
Defold is a completely free to use game engine for development of desktop, mobile and web games.
OpenXRay/xray-16
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
eduard-permyakov/permafrost-engine
An OpenGL RTS game engine written in C
zheng95z/fun-with-computer-graphics
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
GaijinEntertainment/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
GPSnoopy/RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
prideout/par
single-file C libraries from Philip Allan Rideout
KhronosGroup/OpenXR-SDK
Generated headers and sources for OpenXR loader.
jbikker/lighthouse2
Lighthouse 2 framework for real-time ray tracing
PacktPublishing/Vulkan-Cookbook
Code repository for Vulkan Cookbook by Packt
GameTechDev/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
Pikachuxxxx/Razix
High Performance Game Engine for Production Pipeline
kcloudy0717/Kaguya
D3D12 Rendering Engine
cfoust/sour
Sauerbraten for the web in a single Docker image.
79134054/VSEngine2
GameTechDev/CMAA2
Conservative Morphological Anti-Aliasing 2.0
GameTechDev/TAA
Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
meirbon/rendering-fw
Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL
Dragons-Lake/REI
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API.
duaneking/BansheeEngine
A free & modern multi-platform game development toolkit. It features low and high level engine systems, DirectX 11 and OpenGL support, complete asset pipeline, C# scripting support and a fully featured editor. (Note: Some systems are still a work in progress)
TheRealMJP/SamplePattern
MSAA Sample Pattern Inspector
GPUOpen-LibrariesAndSDKs/Vulkan-Samples
based on Khronos Vulkan-Samples
FoxdieTeam/psyq_sdk
PSYQ SDK used to build mgs_reversing MGS PSX reversing repo
kentzhang-geek/fbx2sf