Pinned Repositories
brignet
Automatic rigging using neural network from RigNet
colliders
Bell collider for Maya
CustomProceduralRigTool
Custom Procedural Rig Tool for Game(Unreal)
DarkWarrior
玄武是针对影视特效和动画行业的项目流程管理系统,基于图形图像行业流行的 Python开发语言,整合现有CG工作流程,通过看板、甘特图、日历的展现可以更容易的管理工作和艺术家,可以随时根据突发状况对计划进行监督和调整,无论您在什么地点只要有网络环境就可以进行沟通。可以轻松管理您所有动画、特效项目,在线Web访问,从中调取任何的项目、任务、资产、镜头进行协同审查或团队沟通。
FacialRigTool
Custom Facial Rigging Tool for Game(Unreal)
iOS-FaceTrack-for-Maya
iOS FaceTrack for Maya allows you to use your iPhone X/XS/XS Max for facial motion capture for character animation in Autodesk's Maya.
KawaiiPhysics
KawaiiPhysics : Simple fake Physics for UnrealEngine4
ragdoll
Real-time physics for Maya
RigNetModelServing
skeleposer
It's like Shape Editor in Maya but works with skeletons (transforms).
xiyuhao's Repositories
xiyuhao/anim_picker
Animation picker tool for Maya, using PyQt/Pyside
xiyuhao/BlendTransforms
BlendTransforms plug-in for Maya
xiyuhao/cvshapeinverter
A script and deformer that can invert a shape through a deformation chain so the shape can be applied as a front of chain shape. This has the same functionality as Christian Breitling’s correctiveShape plug-in. He stopped providing it after Maya 2008 so I’m providing a Python version that doesn’t need to be compiled.
xiyuhao/Deformation-Transfer
Transfer deformations from source mesh to target mesh, keeping the identity of target intact.
xiyuhao/EmotionRecognition
Real time emotion recogniser using web camera based on FACS.
xiyuhao/FaceCap
Realtime motion capture server for Autodesk Maya, developed in Xantus Animation Studio.
xiyuhao/jhMeshBlur
Maya geometry blur deformer for cartoony smear effects.
xiyuhao/MayaNodeInterface
I designed this Node-based interface as a way of learning Python and PyQt. It has been developed with Maya 2011 and only (as of now) works with Maya 2011. It's only meant to work with setting up particle systems. Some node functions aren't complete, but for the most part all of them are done.
xiyuhao/MayaWrapDeformer
Custom Wrap Deformer implemented as a Maya plugin using Maya's C++ API. The deformer stores offsets based on mapped UV coordinates between the source and the influence(s). Short demo available at
xiyuhao/ngSkinTools
skinning plugin for Autodesk Maya
xiyuhao/OpenGL_3_3_Tutorial_Translation
Tutorials for OpenGL 3.3 and later
xiyuhao/SeExprMeshMaya
Polygon deformer node plugin for Maya that using Disney's SeExpr
xiyuhao/skonverter
Simple skin converter written for Autodesk Maya.