AntoineConffx's Stars
AnthonyCalandra/modern-cpp-features
A cheatsheet of modern C++ language and library features.
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Celtoys/Remotery
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
GameFoundry/bsf
Modern C++14 library for the development of real-time graphical applications
Themaister/Granite
My personal Vulkan renderer
raizam/gamedev_libraries
A collection of open source c/c++ libraries for gamedev
nikitavoloboev/nikiv.dev
Personal website
ephtracy/voxel-model
jose-villegas/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
SergeyMakeev/TaskScheduler
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
vilbeyli/VQEngine-Legacy
DirectX 11 Renderer written in C++11
dehesa/sample-metal
Examples for Apple's Metal APIs (rendering and compute).
vk2gpu/Engine
Game Engine
jkuhlmann/gainput2
:video_game: Cross-platform C input library (work-in-progress)