JsMarq96
Interested in high performance, game-dev, VR and game engines. Higlhy dislexic.
UPFBarcelona, Barcelona, Spain
JsMarq96's Stars
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
EpicGamesExt/raddebugger
A native, user-mode, multi-process, graphical debugger.
rohanrhu/gdb-frontend
☕ GDBFrontend is an easy, flexible and extensible gui debugger.
c3lang/c3c
Compiler for the C3 language
ThirteenAG/WidescreenFixesPack
Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
ValveSoftware/steam-audio
Steam Audio
recp/cglm
📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
dendibakh/perf-book
The book "Performance Analysis and Tuning on Modern CPU"
kmammou/v-hacd
Automatically exported from code.google.com/p/v-hacd
zeux/volk
Meta loader for Vulkan API
lighttransport/nanort
NanoRT, single header only modern ray tracing kernel.
madmann91/bvh
A modern C++ BVH construction and traversal library
vblanco20-1/vulkan-guide
Introductory guide to vulkan.
kondrak/vkQuake2
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
charles-lunarg/vk-bootstrap
Vulkan Bootstrapping Iibrary
CedricGuillemet/SDF
Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
miciwan/PaintMixing
thass0/spray
A x86_64 Linux debugger 🐛🐛🐛
shady-gang/shady
Research shading language IR
DrBeef/Lambda1VR
Port of the Xash3D-FWGS Half Life Engine to Oculus Quest
SnapdragonStudios/snapdragon-gsr
wiewel/LatentSpacePhysics
Towards Learning the Temporal Evolution of Fluid Flow
fynv/BVHTracing
BVH accelerated CPU and OpenGL ray-tracing
jxarco/lexgui.js
JS library to create web graphical user interfaces
victorubieto/easyVDB
Light-weight library to import/export .vdb files with easy integration in other projects using submodules via cmake.
upf-gti/wgpuEngineSample
Sample project using wgpuEngine
Nyajam/ARKOS
This code is a framework for concurrent programming in Arduino (including basics boards) like a operating system.
Nyajam/teraP
Private cloud management software.
upf-gti/DemoFABW-GTI
Demo of the collaboration between the UPF-GTI and FABW for the MAX-R project.