LiverProudmoore's Stars
huiyadanli/RevokeMsgPatcher
:trollface: A hex editor for WeChat/QQ/TIM - PC版微信/QQ/TIM防撤回补丁(我已经看到了,撤回也没用了)
nothings/stb
stb single-file public domain libraries for C/C++
svc-develop-team/so-vits-svc
SoftVC VITS Singing Voice Conversion
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
g-truc/glm
OpenGL Mathematics (GLM)
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
kbengine/kbengine
A MMOG engine of server.
leethomason/tinyxml2
TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.
CGAL/cgal
The public CGAL repository, see the README below
libigl/libigl
Simple MPL-2.0-licensed C++ geometry processing library.
bombela/backward-cpp
A beautiful stack trace pretty printer for C++
vinjn/awesome-vulkan
Awesome Vulkan ecosystem
premake/premake-core
Premake
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Paitesanshi/LLM-Agent-Survey
Morakito/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
chenjd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
jkuhlmann/cgltf
:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
zeux/volk
Meta loader for Vulkan API
realitix/vulkan
The ultimate Python binding for Vulkan API
ACskyline/Wave-Particles-with-Interactive-Vortices
A dx12 river renderer using wave particles with interactive vortices.
luguanxing/Win32-Programming
Win32编程集合 Win32 Programming Program Collection
qiutang98/flower
Miku fan-made free MikuMikuDacne renderer
Chaf-Libraries/Ilum
Ilum graphics playground for learning
hebohang/HEngine
HEngine - 2D/3D Game Engine written in C++20
PacktPublishing/Game-Physics-Cookbook
Code repository for Game Physics Cookbook, published by Packt
Hanlin-Zhou/OpenGL-VXGI-Engine
OpenGl Global Illumination real-time rendering study project
YYRise/jps
python实现跳点寻路算法(JPS:Jump Point Search)