MarcoCarry97's Stars
Cysharp/UniTask
Provides an efficient allocation free async/await integration for Unity.
Cysharp/MagicOnion
Unified Realtime/API framework for .NET platform and Unity.
Cysharp/MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
Syomus/ProceduralToolkit
Procedural generation library for Unity
Cysharp/ZString
Zero Allocation StringBuilder for .NET and Unity.
keijiro/Voxelman
Unity DOTS/ECS example
Cysharp/MasterMemory
Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
Cysharp/MessagePipe
High performance in-memory/distributed messaging pipeline for .NET and Unity.
Cysharp/Ulid
Fast .NET C# Implementation of ULID for .NET and Unity.
Cysharp/ZLogger
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Fydar/RPGCore
RPGCore is a toolkit for producing games and mechanics in C#.
Cysharp/SimdLinq
Drop-in replacement of LINQ aggregation operations extremely faster with SIMD.
PixeyeHQ/actors.unity
🚀Actors is a framework empowering developers to make better games faster on Unity.
Cysharp/csbindgen
Generate C# FFI from Rust for automatically brings native code and C native library to .NET and Unity.
delmarle/RPG-Core
UNITY engine RPG framework
Unity-Technologies/SimpleAnimation
A simple Animation Component that leverages PlayableGraphs
Cysharp/ObservableCollections
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
starikcetin/Eflatun.SceneReference
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
Cysharp/RuntimeUnitTestToolkit
CLI/GUI Frontend of Unity Test Runner to test on any platform.
Cysharp/NativeMemoryArray
Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter, ReadOnlySequence, scatter/gather I/O, etc...).
Cysharp/StructureOfArraysGenerator
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
Cysharp/DFrame
Distributed load testing framework for .NET and Unity.
Cysharp/CsprojModifier
CsprojModifier performs additional processing when Unity Editor generates the .csproj.
Cysharp/SlnMerge
SlnMerge merges the solution files when generating solution file by Unity Editor.
Cysharp/RandomFixtureKit
Fill random/edge-case value to target type for unit testing, supports both .NET Standard and Unity.
KittyPBoxx/GBAXG
This is a combo map randomizer / combo warp randomizer that allows you to play across Emerald + Fire Red + Crystal Dust
Farfi55/RiskASP
Risk board game in Unity with Bot AI using Answer set programming
EventoFramework/evento-framework
Evento is the Java Framework to develop RECQ Systems
DeMaCS-UNICAL/EmbASP-CSharp
A general framework for embedding Logic Programming in complex systems