SotMSteamMods/CauldronMods
Mod adaptations of the Cauldron decks for Sentinels of the Multiverse for Steam Workshop
C#MIT
Pinned issues
Issues
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- 1
Vengeful Spirits triggers the Ennead
#1693 opened - 0
- 1
Knight's equipment targets vs Imbued Vitality
#1682 opened - 0
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Dual Drift shift track special string issues
#1672 opened - 3
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Bug with Nightlore Starlight and Celestial Aura?
#1654 opened - 1
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Indestructible Anathema Evolved cards don't die at end of the villain's turn even at negative HP
#1643 opened - 0
Chameleon Armor reveals but does not discard non-critical cards if a damage redirect effect is in play.
#1642 opened - 0
If Drift 1789's deck has no ongoings, her power will play the bottom card of her deck even if it's a Oneshot.
#1640 opened - 8
Tiamat cutouts not displaying
#1639 opened - 3
Hydra Tiamat breaks on rewind
#1638 opened - 1
If Parse's Buffer Overflow is recycled by Mara's Wand of Banishment, it loses its effect when replayed.
#1637 opened - 0
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Abracadabra can replay Iron Retort multiple times (for as many times as Quicksilver takes damage).
#1632 opened - 0
Drift Not Drifting
#1628 opened - 1
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- 1
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Refactor code to use static extensions
#1616 opened - 0
Celadroch Pillars go under Resurrection Altar.
#1614 opened - 1
- 16
Celadroch card bugs.
#1609 opened - 0
Missing Nemesis etc. Opening Lines?
#1606 opened - 0
1929 Drift Power Prompts Are Weird
#1605 opened - 1
Missing Quote in "Don't Stray from the Path"
#1604 opened - 0
Typo in Kalpak of Mysteries Flavor Text
#1598 opened - 0
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Tango One and Shinobi Assassin
#1596 opened - 0
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- 1
Final Wasteland + Outlander: heroes do not immediately win when Outlander is removed from the game
#1593 opened - 0
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Cards beneath Sonic Amplifier can be interacted with despite not being considered in play.
#1583 opened - 4
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- 4
The Ram flip interrupts Forcefield Node damage
#1580 opened - 0