adepke's Stars
python/cpython
The Python programming language
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
gabime/spdlog
Fast C++ logging library.
fmtlib/fmt
A modern formatting library
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
wolfpld/tracy
Frame profiler
Cyan4973/xxHash
Extremely fast non-cryptographic hash algorithm
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Kitware/CMake
Mirror of CMake upstream repository
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
pervognsen/bitwise
Bitwise is an educational project where we create the software/hardware stack for a computer from scratch.
MattPD/cpplinks
A categorized list of C++ resources.
tranek/GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
dfranx/SHADERed
Lightweight, cross-platform & full-featured shader IDE
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
pond3r/ggpo
Good Game, Peace Out Rollback Network SDK
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
concurrencykit/ck
Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+.
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
GPUOpen-Effects/FidelityFX-FSR2
FidelityFX Super Resolution 2
mendsley/bsdiff
bsdiff and bspatch are libraries for building and applying patches to binary files.
filipdutescu/modern-cpp-template
A template for modern C++ projects using CMake, Clang-Format, CI, unit testing and more, with support for downstream inclusion.
tranek/GASShooter
Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
ebruneton/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
TheRealMJP/DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
GPUOpen-Effects/FidelityFX-SPD
Single Pass Downsampler (SPD)
AlanIWBFT/CWBVH
An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"
adepke/VanguardEngine
Experimental DirectX 12 Rendering Engine
adepke/Jobs
Robust Fiber-Driven Task-Based Parallelism Library