cainmartin's Stars
kopaka1822/WpfUnmanagedOpenGL
C# Wpf Project Template with unmanaged C++ OpenGL
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
emilybache/GildedRose-Refactoring-Kata
Starting code for the GildedRose Refactoring Kata in many programming languages.
DaveGamble/cJSON
Ultralightweight JSON parser in ANSI C
raylib-extras/game-premake
premake system for use in making raylib game projects
chrismaltby/gb-studio
A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
pjkarlik/glsl-boilerplate
Webpack/WebGL2/Bootstrap for developing fragment shaders in your browser.
reneschulte/WriteableBitmapEx
Collection of extension methods for the XAML WriteableBitmap
nlohmann/json
JSON for Modern C++
gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API.
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
JiayinCao/SORT
Simple Open-source Ray Tracer
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
mozilla/BrowserQuest
DEPRECATED - A HTML5/JavaScript multiplayer game experiment
microsoft/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
craftworkgames/MonoGame.WpfCore
MonoGame embedded inside a WPF app.
microsoft/RdpGamepad
Remote Desktop Plugin for Xbox Gamepads
treplogle/XenkoLiveEditor
Live entity editing for Xenko games.
tomizechsterson/game-state-management-monogame
A direct port of the Game State Management sample for XNA 4 to Monogame
AdamsLair/duality
a 2D Game Development Framework
SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
bfirsh/jsnes
A JavaScript NES emulator.
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
jwurzer/glslScene
glslScene provides an environment for testing and developing GLSL shader programs.
Polytonic/Glitter
Dead Simple OpenGL
Mamboleoo/InfiniteTubes
A tunnel experiment in WebGL inspired by the effect seen on http://www.fornasetti.com/](Fornasetti.
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
gohugoio/hugo
The world’s fastest framework for building websites.
validatorjs/validator.js
String validation