chege011's Stars
LAION-AI/Open-Assistant
OpenAssistant is a chat-based assistant that understands tasks, can interact with third-party systems, and retrieve information dynamically to do so.
aria2/aria2
aria2 is a lightweight multi-protocol & multi-source, cross platform download utility operated in command-line. It supports HTTP/HTTPS, FTP, SFTP, BitTorrent and Metalink.
pcottle/learnGitBranching
An interactive git visualization and tutorial. Aspiring students of git can use this app to educate and challenge themselves towards mastery of git!
gabime/spdlog
Fast C++ logging library.
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
google/glog
C++ implementation of the Google logging module
TheLartians/ModernCppStarter
🚀 Kick-start your C++! A template for modern C++ projects using CMake, CI, code coverage, clang-format, reproducible dependency management and much more.
unity3d-jp/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.9 Release
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
p-ranav/indicators
Activity Indicators for Modern C++
gflags/gflags
The gflags package contains a C++ library that implements commandline flags processing. It includes built-in support for standard types such as string and the ability to define flags in the source file in which they are used. Online documentation available at:
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
google/shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
filipdutescu/modern-cpp-template
A template for modern C++ projects using CMake, Clang-Format, CI, unit testing and more, with support for downstream inclusion.
LuxCoreRender/LuxCore
LuxCore source repository
rpavlik/cmake-modules
My collection of CMake modules
azixMcAze/Unity-SerializableDictionary
Serializable dictionary class for Unity
SDL-mirror/SDL
Automated mirror of https://hg.libsdl.org/SDL/
Ubpa/Utopia
Utopia Game Engine 无境游戏引擎
azhirnov/FrameGraph
vulkan abstraction layer that represent frame as a task graph
flingengine/FlingEngine
A Vulkan game engine with a focus on data oriented design
Green-Sky/imgui_entt_entity_editor
A drop-in entity editor for EnTT with Dear ImGui
techartorg/MXSPyCOM
A modern version of MXSCOM, to allow for editing & execution of 3ds Max MaxScript and Python files from external code editors.
reworks-org/galaxy
Real-Time C++20 Game/App Engine. Built on data-driven design principles and agile software engineering.
OmiyaGames/template-unity-package
A Github template for creating a new Unity Package. Hit the green "User this template" next to "Clone or download" to get started!
masonrg/SnakeGame
Simple Snake game made in C++ with the SDL2 and EnTT libraries.
HPDCS/NBBS
Non-Blocking Buddy System