durswd's Stars
doitsujin/dxvk
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
timothybrooks/instruct-pix2pix
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
rerun-io/rerun
Visualize streams of multimodal data. Fast, easy to use, and simple to integrate. Built in Rust using egui.
TachibanaYoshino/AnimeGANv2
[Open Source]. The improved version of AnimeGAN. Landscape photos/videos to anime
Tencent/puerts
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
mob-sakai/ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
XCharts-Team/XCharts
A charting and data visualization library for Unity. Unity数据可视化图表插件。
Cysharp/MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
setchi/FancyScrollView
[Unity] Scroll view component that can implement highly flexible animations.
borglab/gtsam
GTSAM is a library of C++ classes that implement smoothing and mapping (SAM) in robotics and vision, using factor graphs and Bayes networks as the underlying computing paradigm rather than sparse matrices.
effekseer/Effekseer
kirevdokimov/Unity-UI-Rounded-Corners
This components and shaders allows you to add rounded corners to UI elements!
AsPJT/DungeonTemplateLibrary
🌏: Dungeon free resources (terrain & roguelike generation)
CyberAgentGameEntertainment/NovaShader
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
radiatoryang/hedera
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
LibraStack/UnityMvvmToolkit
Brings data-binding to your Unity project
AutodeskAILab/Clip-Forge
Tiryoh/docker-ros2-desktop-vnc
🐳 Dockerfiles to provide HTML5 VNC interface to access Ubuntu Desktop + ROS 2
ralfbiedert/interoptopus
The polyglot bindings generator for your library (C#, C, Python, …) 🐙
XMunkki/FixPointCS
A fast, multi-language, multi-precision fixed-point library!
Tiryoh/docker-ros-desktop-vnc
🐳 Dockerfiles to provide HTML5 VNC interface to access Ubuntu Desktop + ROS
dearimgui/dear_bindings
C header (and language binding metadata) generator for Dear ImGui
Kimbatt/soft-float-starter-pack
Software implementation of floating point numbers and operations
dominikwodniok/dualmc
Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson
OlafHaag/VectorFields
Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX.
stacksmashing/TensorKartRealHW
Chanuku/Semi_ref2sketch_code
This is official implementation of the paper "Semi-supervised Reference based sketch extraction using a contrastive learning framework"
UweSilver/MarchingCubesForURP