iWas-Coder/wge
A multithreaded, high performance, fully functional game engine written in pure C, similar in speed to a Wildebeest™.
CGPL-3.0
Issues
- 0
Make all internal/private functions `static`
#56 opened by iWas-Coder - 2
Dynamic allocator
#27 opened by iWas-Coder - 1
Create product website with Docusaurus
#55 opened by iWas-Coder - 1
Dynamic Vulkan buffers
#29 opened by iWas-Coder - 0
Debug Modes
#53 opened by iWas-Coder - 0
Point Lights
#52 opened by iWas-Coder - 0
Normal Maps
#51 opened by iWas-Coder - 0
Specular Lighting
#50 opened by iWas-Coder - 0
Directional Lighting
#49 opened by iWas-Coder - 0
Fix UI layer geometry not displaying correctly
#48 opened by iWas-Coder - 0
Implement a plain archive packaging solution
#18 opened by iWas-Coder - 1
UI layer draw calls
#15 opened by iWas-Coder - 0
- 0
Free list
#26 opened by iWas-Coder - 1
Implement a Flatpak packaging solution
#19 opened by iWas-Coder - 1
Implement an AppImage packaging solution
#20 opened by iWas-Coder - 0
Add unit tests for the `clock` module
#32 opened by iWas-Coder - 0
Add unit tests for the `kstring` module
#23 opened by iWas-Coder - 0
Add unit tests for the `kmemory` module
#35 opened by iWas-Coder - 0
Add unit tests for the `kmath` module
#34 opened by iWas-Coder - 0
Add unit tests for the `darray` module
#33 opened by iWas-Coder - 0
Shader system
#28 opened by iWas-Coder - 0
Project roadmap and future plans
#16 opened by iWas-Coder - 0
Implement multiple render passes
#14 opened by iWas-Coder - 0
Resource System
#7 opened by iWas-Coder - 0
Add function docstrings
#17 opened by iWas-Coder - 1
Initial iteration of a CLI tool
#3 opened by iWas-Coder - 0
Geometry System
#6 opened by iWas-Coder - 1
Material System
#5 opened by iWas-Coder - 0
Texture System
#2 opened by iWas-Coder - 0