lhog's Stars
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
iv-org/invidious
Invidious is an alternative front-end to YouTube
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
ory/kratos
Headless cloud-native authentication and identity management written in Go. Scales to a billion+ users. Replace Homegrown, Auth0, Okta, Firebase with better UX and DX. Passkeys, Social Sign In, OIDC, Magic Link, Multi-Factor Auth, SMS, SAML, TOTP, and more. Runs everywhere, runs best on Ory Network.
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
ThePhD/sol2
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
spring/spring
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
KhronosGroup/Vulkan-Hpp
Open-Source Vulkan C++ API
bshoshany/thread-pool
BS::thread_pool: a fast, lightweight, modern, and easy-to-use C++17 / C++20 / C++23 thread pool library
McNopper/OpenGL
OpenGL 3 and 4 with GLSL
xtensor-stack/xsimd
C++ wrappers for SIMD intrinsics and parallelized, optimized mathematical functions (SSE, AVX, AVX512, NEON, SVE))
beyond-all-reason/Beyond-All-Reason
Main game repository for Beyond All Reason.
google/shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
crosire/reshade-shaders
A collection of post-processing shaders written for ReShade.
SaschaWillems/Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
martymcmodding/qUINT
Collection of general-purpose effects for the ReShade shader injector.
martty/vuk
vuk - A rendergraph-based abstraction for Vulkan
HappySeaFox/sail
The missing small and fast image decoding library for humans (not for machines) ⛵ https://sail.software
cg-tuwien/Auto-Vk
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
beyond-all-reason/spring
A powerful free cross-platform RTS game engine
sebh/HLSL-Spherical-Harmonics
A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.
jkroepke/openvpn-auth-oauth2
openvpn-auth-oauth2 is a plugin/management interface client for OpenVPN server to handle an OIDC based single sign-on (SSO) auth flows
spaskalev/buddy_alloc
A single header buddy memory allocator for C & C++
buildaworldnet/IrrlichtBAW
Build A World fork of Irrlicht
jdupuy/LongestEdgeBisection2D
Longest Edge Bisection Demos
tugrul512bit/LruClockCache
A low-latency LRU approximation cache in C++ using CLOCK second-chance algorithm. Multi level cache too. Up to 2.5 billion lookups per second.
mlfarrell/VGL-Vulkan-Core
Vulkan core for the Verto Studio Graphics Library (VGL) Engine
Themaister/Fossilize
This repository is discontinued, see https://github.com/ValveSoftware/Fossilize
azhirnov/as-en
async game engine
AndreaMelle/unitypbr