Read ClockSpeed via code
rhalaly opened this issue · 0 comments
rhalaly commented
It seems that getCarState().timestamp
isn't affected by the ClockSpeed
settings.
Running a simulation for 10 seconds under ClockSpeed of 0.5 - which means that the actual simulation time should be 5 seconds, doesn't affect the timestamp
since it still thinks it run for 10 seconds.
Is there any option to read the ClockSpeed
via code to automatically calculate the actual simulation time?