nyalloc
C++, C, GPU programming, runtimes. A fan of all things evil in programming.
Edinburgh, Scotland
nyalloc's Stars
kelseyhightower/nocode
The best way to write secure and reliable applications. Write nothing; deploy nowhere.
ziglang/zig
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
zulip/zulip
Zulip server and web application. Open-source team chat that helps teams stay productive and focused.
electronicarts/CnC_Remastered_Collection
Command & Conquer: Remastered Collection
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
wolfpld/tracy
Frame profiler
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
Cyan4973/xxHash
Extremely fast non-cryptographic hash algorithm
erincatto/box2d
Box2D is a 2D physics engine for games
floooh/sokol
minimal cross-platform standalone C headers
zauonlok/renderer
A shader-based software renderer written from scratch in C89
LukasBanana/LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
dougbinks/enkiTS
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
microsoft/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
OpenSAGE/OpenSAGE
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
gulrak/filesystem
An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
aras-p/ToyPathTracer
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
sheredom/utest.h
🧪 single header unit testing framework for C and C++
DustinHLand/vkDOOM3
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
nfrechette/rtm
Realtime Math
zzossig/hugo-theme-zzo
Make a blog with hugo zzo theme!
alaingalvan/CrossWindow
💻📱 A cross platform system abstraction library written in C++ for managing windows and performing OS tasks.
jrprice/Oclgrind
An OpenCL device simulator and debugger
pr0g/sdl-bgfx-imgui-starter
A starter project for graphics applications using SDL, bgfx and Dear ImGui
takahirox/nes-rust
NES emulator written in Rust + WASM
lunasorcery/hxdmp
The no-nonsense hexdumper.
codeplaysoftware/SYCL-For-CUDA-Examples
Examples for using SYCL on CUDA
DaftLimmy-zz/Swearing-Xylophone
A swearing xylophone that says "You are a f**king c**t"
Gronis/OpenEcs
OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System