tuffee88/d3d12ProxyEdrDx11_0
Totally naive app using proxy/dll forwarding to try and get Elden Ring running on DX12 hardware with Feature level 11_0 (f.e. Nvidia Kepler GPUs)
C++
Pinned issues
Issues
- 1
AMD Radeon HD 5750 Issue on Elden Ring
#72 opened - 0
HADES II GPU crash
#71 opened - 2
Can't run Elden on Quadro 2000
#70 opened - 1
Please help
#69 opened - 1
Support for Intel(R) HD Graphics 5500
#68 opened - 1
Cautionary
#67 opened - 8
FIFA 23 AntiCheat bypassed
#66 opened - 4
- 0
A Strange WSOD
#64 opened - 5
- 2
Dont work on w10 22 h2
#62 opened - 4
Elden Ring not working
#61 opened - 0
It's not issue, but...
#60 opened - 1
Its just a suggestion
#59 opened - 29
- 1
Elden Ring v1.08.1
#57 opened - 1
no d3d12core.dll in windows/system32
#56 opened - 5
Partial Success
#55 opened - 6
- 11
FIFA 23 requests Feature Level 12
#53 opened - 4
gtx 960m weird call result
#52 opened - 2
Doesnt work for gt710m
#51 opened - 0
Could this be made to work with F1 22?
#50 opened - 1
dosen't work on hd6000(i5 5250u)
#49 opened - 1
- 0
does it work in resident evil village?
#47 opened - 2
- 4
Runs on Far cry 6 ?
#45 opened - 2
- 1
Elden Ring GPU Test Results
#43 opened - 1
Not working on older card
#42 opened - 13
Deathloop Error
#41 opened - 3
- 10
DIRT 5 compatibility
#39 opened - 0
Performance drops in certain bossfight
#37 opened - 17
Black screen
#36 opened - 8
Unknown DXGI_ERROR
#35 opened - 3
- 2
- 3
- 0
deleted
#31 opened - 5
Possible ReShade workaround?
#30 opened - 2
- 1
- 3
- 3
- 4
- 11
Assassin's Creed Valhalla Crash
#24 opened - 2
help for the clueless
#23 opened - 4
still having WSOD
#22 opened