vilbeyli/VQEngine

Image-based Lighting (IBL) for Environment Maps

vilbeyli opened this issue · 1 comments

  • Convoluted cubemap generation
    • Gaussian Blur on convoluted cubemap
    • Diffuse irradiance cubemap seams
  • Specular cubemap
    • FP16 MIP generation for input texture (using FFX-SPD)
    • PDF & mip usage in specular prefilter step
  • BRDFIntegrationLUT
  • Lighting pass EnvMapBRDF integration

turns out, FFX-SPD requires SM6.0 which requires DXIL compiler and VQE doesn't have it yet.
Won't integrate SPD yet.