Image-based Lighting (IBL) for Environment Maps
vilbeyli opened this issue · 1 comments
vilbeyli commented
- Convoluted cubemap generation
- Gaussian Blur on convoluted cubemap
- Diffuse irradiance cubemap seams
- Specular cubemap
- FP16 MIP generation for input texture (using FFX-SPD)
- PDF & mip usage in specular prefilter step
- BRDFIntegrationLUT
- Lighting pass EnvMapBRDF integration
vilbeyli commented
turns out, FFX-SPD requires SM6.0 which requires DXIL compiler and VQE doesn't have it yet.
Won't integrate SPD yet.