wtishere's Stars
cvg/depthsplat
DepthSplat: Connecting Gaussian Splatting and Depth
city-super/Octree-GS
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
barbararoessle/dense_depth_priors_nerf
Dense Depth Priors for Neural Radiance Fields from Sparse Input Views
Isabella98Liu/DG-Mesh
Dynamic Gaussian Mesh: Consistent Mesh Reconstruction from Monocular Videos
autonomousvision/LaRa
[ECCV 2024] Efficient Large-Baseline Radiance Fields, a feed-forward 2DGS model
IVRL/VolRecon
Official code of VolRecon (CVPR 2023)
weiqi-zhang/DiffGS
[NeurIPS'2024]: DiffGS: Functional Gaussian Splatting Diffusion
hustvl/Dynamic-2DGS
Dynamic 2D Gaussians: Geometrically accurate radiance fields for dynamic objects
Barrybarry-Smith/PixelGaussian
wen-yuan-zhang/GS-Pull
[NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set
jiaw-z/CoR-GS
[ECCV'24] CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization
city-super/Octree-AnyGS
Octree-GS
mabaorui/NeuralPull-Pytorch
Implementation of ICML'2021:Neural-Pull: Learning Signed Distance Functions from Point Clouds by Learning to Pull Space onto Surfaces
NagabhushanSN95/ViP-NeRF
Official code release accompanying the paper - "ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields"
wen-yuan-zhang/Fast-Learning-NeRF
[TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field
cansik/pyrealsense2-macosx
Prebuilt pyrealsense2 packages for macOSX.
zju-bmi-lab/SpikingGS
Open3DVLab/HiSplat
code for "HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction"
chenchao15/NeuralTPS
Anttwo/MAtCha
(COMING SOON) Official PyTorch implementation of MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views
stnamjef/GenerativeDensification
Source code of Generative Densification
Xiangyu1Sun/Factorize-3DGS
zezeaaa/MVPGS
📑[ECCV'2024]MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views
Anttwo/SCONE
(NeurIPS 2022 - Spotlight) Official code of SCONE: Surface Coverage Optimization in Unknown Environments by Volumetric Integration
wen-yuan-zhang/VolumeRenderingPriors
[ECCV'2024] Learning Unsigned Distance Functions from Multi-view Images with Volume Rendering Priors
raja-kumar/depth-aware-3DGS
Code for "Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting" (ECCV 24 workshops)
wei-mao-2019/SDFFlow
official implementation for our paper SDFFlow
T2Kim/LaplacianFusion
TAU-VAILab/ExtremeRotationsInTheWild
xubaixinxbx/Gsurf
GSurf: 3D Reconstruction via Signed Distance Fields with Direct Gaussian Supervision