wubugui's Stars
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
leereilly/games
:video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
liangxiegame/QFramework
Godot/Unity3D System Design Architecture
ashima/webgl-noise
Procedural Noise Shader Routines compatible with WebGL
microsoft/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
RenderKit/embree
Embree ray tracing kernels repository.
AcademySoftwareFoundation/OpenShadingLanguage
Advanced shading language for production GI renderers
floooh/oryol
A small, portable and extensible C++ 3D coding framework
SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
microsoft/DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
walbourn/directx-sdk-samples
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
SonyWWS/LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
GPUOpen-LibrariesAndSDKs/RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
begla/Intrinsic
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
ashea-code/BLUI
Rich HTML UI engine for UE4
tgjones/HlslTools
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
wuye9036/SalviaRenderer
SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.
jtsiomb/kdtree
A simple C library for working with KD-Trees
ufna/VaOcean
[DEPRECATED] Ocean Surface Simulation Plugin for Unreal Engine 4
thefranke/dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
SonyWWS/SLED
SLED (Script Language Editor and Debugger)
pvrbook/pvr
YafaRay/Core
ARCHIVED-READ ONLY now. Use libYafaRay repository instead. YafaRay a free open source raytracer - Free rays for the masses!
shocker-0x15/SLR
Monte Carlo Ray Tracing Renderer
xoyojank/nebula3
Overdrivr/ZNoise
C++ noise algorithms library
LeifNode/Novus-Engine
A 3D game engine
LeifNode/Novus-Engine-2
D3D12 Experimental Sandbox