zhangf911's Stars
tw93/Pake
🤱🏻 Turn any webpage into a desktop app with Rust. 🤱🏻 利用 Rust 轻松构建轻量级多端桌面应用
spacedriveapp/spacedrive
Spacedrive is an open source cross-platform file explorer, powered by a virtual distributed filesystem written in Rust.
google-ai-edge/mediapipe
Cross-platform, customizable ML solutions for live and streaming media.
phil-opp/blog_os
Writing an OS in Rust
gojue/ecapture
Capturing SSL/TLS plaintext without a CA certificate using eBPF. Supported on Linux/Android kernels for amd64/arm64.
dotnet/orleans
Cloud Native application framework for .NET
cameron314/concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
g-truc/glm
OpenGL Mathematics (GLM)
EmbarkStudios/rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
DiceDB/dice
DiceDB is a redis-compliant, reactive, scalable, highly-available, unified cache optimized for modern hardware.
NVIDIA/cutlass
CUDA Templates for Linear Algebra Subroutines
dendibakh/perf-book
The book "Performance Analysis and Tuning on Modern CPU"
AcademySoftwareFoundation/OpenShadingLanguage
Advanced shading language for production GI renderers
skywind3000/emake
你见过的最简单的 GCC/CLANG 项目构建工具,定义式构建,比命令式更简单
Scthe/nanite-webgpu
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
chanhx/crabviz
🦀 A LSP-based interative call graph generator
mazzzystar/tinymind
Tinymind - Write and sync your blog & thoughts with GitHub
keijiro/MetavidoVFX
AR VFX samples with Bibcam (burnt-in barcode metadata camera)
ShenCiao/Ciallo
The next generation vector paint program.
keijiro/Metavido
Metadata Embedding Video Subformat
pradeep-pyro/tinynurbs
C++ library for NURBS curves and surfaces
tippesi/Atlas-Engine
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
CesiumGS/cesium-native
GerHobbelt/pthread-win32
clone of pthread-win32 (a.k.a. pthreads4w) + local tweaks (including MSVC2008 - MSVC2022 project files)
PacktPublishing/Hands-On-Game-Animation-Programming
Hands-On Game Animation Programming, published by Packt
kaitoukito/A-Primer-on-Memory-Consistency-and-Cache-Coherence
A Primer on Memory Consistency and Cache Coherence (Second Edition) 翻译计划
chunquedong/mgp
3D Game engine building from Gameplay3D codebase
qiutang98/chord
UE5 Style Render Engine Based On Vulkan
gongminmin/AIHoloImager
Generate a 3D mesh from a few images
pojol/braid
Serverless game framework, borrowing the idea of actor model