DangoRyn's Stars
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
kbengine/kbengine
A MMOG engine of server.
sinai-dev/UnityExplorer
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
SanderMertens/ecs-faq
Frequently asked questions about Entity Component Systems
arimger/Unity-Editor-Toolbox
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Sygil-Dev/stable-diffusion
Nition/UnityOctree
A dynamic, loose octree implementation for Unity written in C#
leeveel/GeekServer
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
festivities/PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
dudu502/LittleBee
Keyframe sync using ECS(R)
EQEmu/Server
Open Source Fan-Based EverQuest Emulator Server project
Leopotam/ecslite
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
wlgys8/GPUDrivenTerrainLearn
A Unity Project used for Learning GPU Driven Terrain Render
Unity-Technologies/UnityOctree
A dynamic, loose octree implementation for Unity written in C#
sergioabreu-g/active-ragdolls
Active Ragdolls in Unity
jzyong/GameServer4j
Distributed Java game server, including login, gateway, game demo
bartofzo/NativeTrees
Burst compatible Octree and Quadtree for Unity
qq362946/AOI
c# AOI algorithm for cross linked list
killop/URP-12-Extension
URP-12-Extension
Antypodish/ECS-Octree
Unity ECS based octree.
MarcusXie3D/MobileWeatherSystem
High performance weather system for mobile platforms, containing fog / rain / snow / thunder & lightning / time of the day.
mcserep/NetOctree
A dynamic, loose octree implementation written in C# as a .NET Standard 2.1 library
LeoECSCommunity/ecslite
LeoEcsLite - Lightweight C# Entity Component System framework
izayoijiichan/VGO
VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.
ashblue/fluid-unique-id
A micro-framework to manage unique IDs in scenes with Unity
AlexWargon/EZS
C# Entity Component System Framework
finikigames/native-ecslite
An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side
CarterGames/MultiScene
A multi-scene workflow/tool for using multiple scenes in one go in Unity.
SinyavtsevIlya/Lex
Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api
petertan123/DialogEditor
Unity,Dialog,XNode