MrMilad's Stars
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
taskflow/taskflow
A General-purpose Task-parallel Programming System using Modern C++
Immediate-Mode-UI/Nuklear
A single-header ANSI C immediate mode cross-platform GUI library
ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
turanszkij/WickedEngine
3D engine with modern graphics
jbeder/yaml-cpp
A YAML parser and emitter in C++
mackron/miniaudio
Audio playback and capture library written in C, in a single source file.
mikke89/RmlUi
RmlUi - The HTML/CSS User Interface library evolved
qt-creator/qt-creator
A cross-platform Qt IDE
bshoshany/thread-pool
BS::thread_pool: a fast, lightweight, modern, and easy-to-use C++17 / C++20 / C++23 thread pool library
jarikomppa/soloud
Free, easy, portable audio engine for games
Taywee/args
A simple header-only C++ argument parser library. Supposed to be flexible and powerful, and attempts to be compatible with the functionality of the Python standard argparse library (though not necessarily the API).
OGRECave/ogre-next
aka ogre v2 - scene-oriented, flexible 3D C++ engine
randrew/layout
Single-file library for calculating 2D UI layouts using stacking boxes. Compiles as C99 or C++.
polymonster/pmtech
Lightweight, multi-platform, data-oriented game engine.
septag/rizz
Small C game development framework
snape/RVO2
Optimal Reciprocal Collision Avoidance (C++)
Reputeless/PerlinNoise
Header-only Perlin noise library for modern C++ (C++17/C++20)
andy-thomason/Vookoo
A set of utilities for taking the pain out of Vulkan in header only modern C++
martty/vuk
vuk - A rendergraph-based abstraction for Vulkan
jslee02/awesome-graphics-libraries
:sunglasses: A curated list of 3D graphics libraries and resources
cg-tuwien/Auto-Vk-Toolkit
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
skaarj1989/FrameGraph
Renderer agnostic frame graph library
iboB/itlib
A collection of std-like single-header C++ libraries
snape/HRVO
The Hybrid Reciprocal Velocity Obstacle (C++)
shawwwn/Gole
A p2p hole punching/tunneling tool written in Go.
Erfan-Ahmadi/CircleCollision
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
walklang/sparse_set_tests
Fast Implementations of Sparse Sets in C++
lluchs/sparsearray
Implementing and analyzing a data structure in C++