V-Sekai
V-Sekai development community focuses on providing social VR functionality for the open source Godot Engine.
Pinned Repositories
godot
Godot Engine – Multi-platform 2D and 3D game engine
godot-blender
godot-pmx
Import MikuMikuDance PMX files for Godot
godot-usd
godot-vrm
Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library.
godot-whisper
An GDExtension addon for the Godot Engine that enables realtime audio transcription, supports OpenCL for most platforms, Metal for Apple devices, and runs on a separate thread.
many_bone_ik
A custom inverse kinematics system solver for multi-chain skeletons and with constraints.
renik
Provides a humanoid ik rig for avatars as pure GDScript for vanilla Godot Engine 4.x, or as a custom engine module
unidot_importer
Import .unitypackage and other assets designed for Unity Engine as a GDScript addon for vanilla Godot 4.x
v-sekai-game
Open-source VR socials
V-Sekai's Repositories
V-Sekai/godot-ufbx
V-Sekai/godot-dem-bones
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
V-Sekai/godot-blue-zinc-pelican-character-generator
V-Sekai/godot-ply
Godot plugin for in-editor box modeling
V-Sekai/V-Sekai.blue-tin-fox-models
🦊 Blue Tin Fox Models: Get a collection of 3D characters, objects, lights & cameras for V-Sekai's block meshing setup! Perfect for game prototyping with open-source Blender .blend files.
V-Sekai/godot-motion-player
V-Sekai/V-Sekai-faceless
A proof of concept open source driver for using VR controllers without an HMD. The goal is to guesstimate the position of the HMD based on the controller positions, so you can interact with the virtual world without needing to wear the HMD at all.
V-Sekai/waterways_demo
Demo project for Waterways add-on
V-Sekai/app-ayon
⛵ App Platform AYON application.
V-Sekai/BlenderSynth
Synthetic Blender Dataset Production
V-Sekai/casync-v-sekai-game
V-Sekai/elixir_godot_parsers
V-Sekai/glTF
glTF – Runtime 3D Asset Delivery
V-Sekai/godot-jolt
Godot Jolt – Godot extension that integrates the Jolt physics engine
V-Sekai/godot-materialx
A Work-In-Progress Python MaterialX to Godot VisualShader converter
V-Sekai/godot_http_pool
V-Sekai/godot_mmo_client
V-Sekai/godot_mmo_login_service
V-Sekai/godot_mmo_server
V-Sekai/godot_summator
V-Sekai/MfxExamples
An example of OpenMfx plug-in using the C++ SDK
V-Sekai/TOOL_coacd
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
V-Sekai/TOOL_intrinsic_triangulations
Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019
V-Sekai/TOOL_python_open_mfx
A Python-based host for running OpenMfx mesh processing plugins
V-Sekai/V-Sekai.blender
V-Sekai/V-Sekai.cassie
Godot variation of CASSIE: Curve And Surface Sketching in Immersive Environments
V-Sekai/V-Sekai.llama_cpp
Port of Facebook's LLaMA model in C/C++
V-Sekai/V-Sekai.rig_net
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
V-Sekai/V-Sekai.splerger
V-Sekai/V-Sekai.test-github-actions