VitaMeanC's Stars
CyC2018/CS-Notes
:books: 技术面试必备基础知识、Leetcode、计算机操作系统、计算机网络、系统设计
MisterBooo/LeetCodeAnimation
Demonstrate all the questions on LeetCode in the form of animation.(用动画的形式呈现解LeetCode题目的思路)
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
azl397985856/leetcode
LeetCode Solutions: A Record of My Problem Solving Journey.( leetcode题解,记录自己的leetcode解题之路。)
remoteintech/remote-jobs
A list of semi to fully remote-friendly companies (jobs) in tech.
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
microsoft/STL
MSVC's implementation of the C++ Standard Library.
PointCloudLibrary/pcl
Point Cloud Library (PCL)
cnr-isti-vclab/meshlab
The open source mesh processing system
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
tensorflow/graphics
TensorFlow Graphics: Differentiable Graphics Layers for TensorFlow
LiangliangNan/Easy3D
A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data
tanakh/cmdline
A Command Line Parser
kondrak/vkQuake2
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
BobLChen/VulkanDemos
Some simple vulkan examples.
FransBouma/InjectableGenericCameraSystem
This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.
GameTechDev/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
pthom/imgui_manual
https://pthom.github.io/imgui_manual_online - an interactive manual for ImGui
sebastianlipponer/surface_splatting
OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.
GavinKG/ILearnVulkanFromScratch-CN
Gitbook repo hosting
sighive/SIGHIVE
HIVE实验室特别兴趣小组,分享图形学前沿知识