Pinned Repositories
baharmon.github.io
computational-design-library
A collection of Python scripts and Grasshopper definitions for the book Computational Design for Landscape Architects
computational-ecology
Open education resources for the landscape architecture studio on Computational Ecology
generative-design
Scripts for generative art and design
geospatial-modeling-course
Open educational materials for a landscape architecture course on geospatial modeling
landscape_evolution
A short term landscape evolution using a path sampling method to solve water and sediment flow continuity equations and model mass flows over complex topographies.
landscape_evolution_dataset
A sample dataset for the r.evolution landscape evolution model
panama_hydrological_modeling
Hydrological modeling and analysis of the Greater Panama Canal Watershed in GRASS GIS
syllabi
tangible-landscape.github.io
Tangible Landscape website
baharmon's Repositories
baharmon/dissertation
Doctoral dissertation
baharmon/coastal-studio
A ecological restoration studio for landscape architects
baharmon/360-tutorial
baharmon/tangible_teaching
A hands-on method for teaching grading, hydrology, and geomorphology with Tangible Landscape
baharmon/rgs-2016
Presentation for the Royal Geographical Society's Annual Conference 2016
baharmon/tangible-water-flow-presentation
Presentation for ISPRS 2016
baharmon/tangible-water-flow
An experiment to study how tangible interfaces mediate spatial performance in hydrological modeling.
baharmon/doctoral-presentation
baharmon/web_mapping_workshop
Materials for a web mapping workshop that can be presented in 2-4 hours
baharmon/isprs-2016
Paper for ISPRS 2016
baharmon/foss4g-na-2016
Presentation about Tangible Landscape for FOSS4G NA 2016
baharmon/foss4g-na-2016-workshop
Presentation about Tangible Landscape for FOSS4G NA 2016 workshop 'Using GRASS GIS through Python and tangible interfaces'
baharmon/aag-2016
Presentation for Geodesign session at the American Association of Geographers Annual Meeting 2016
baharmon/tei-2016
Presentation for Tangible Embedded and Embodied Interaction 2016