uzh-rpg/rpg_open_remode
This repository contains an implementation of REMODE (REgularized MOnocular Depth Estimation), as described in the paper.
C++GPL-3.0
Issues
- 1
compile without CUDA
#36 opened by shivaang12 - 0
Extend REMODE to support fisheye camera
#37 opened by jonbakerfish - 2
Using REMODE with Colour
#28 opened by dbgareau - 2
Depth estimation
#18 opened by melights - 2
Noisy cloud and low convergence rate
#27 opened by Bardo91 - 4
How to process another dataset?
#16 opened by lucasa - 1
About the result?
#35 opened by Tsugikuni-Yoriichi - 0
- 0
- 0
REMODE build error
#31 opened by ryangswin - 1
Is the calculation of ncc wrong in the code?
#30 opened by TianQi-777 - 0
- 0
Using SVO and REMODE without ROS
#26 opened by Ntweat - 0
getting eigen runtime error
#25 opened by rnunziata - 4
Camera calibration
#17 opened by ydirey - 1
which way to use Kinect camera?
#21 opened by mkorkmazeem - 1
Point Cloud Output Without building ROS
#19 opened by ahmed-nad - 0
Camera calibration parameters
#24 opened by antoan - 0
Can not get remode_test_data.zip
#23 opened by mudream4869 - 0
Integration with ORB SLAM 2 - Low convergence
#22 opened by laxnpander - 0
Can remode get correct 3d points from SfM?
#20 opened by llcc343 - 1
Any plans for an OpenCL Version?
#14 opened by soulslicer - 3
run error
#15 opened by amiltonwong - 0
Publish pcl as latched topic
#13 opened by pizzoli - 0
- 2
- 2
- 1
Implementation in video
#6 opened by alexanderkoumis - 0
ros node does not build
#5 opened by pizzoli - 4
CudaException: Unable to bind texture
#3 opened by egoist-sx - 2