vietnt's Stars
jcjohnson/neural-style
Torch implementation of neural style algorithm
dotnet/orleans
Cloud Native application framework for .NET
turanszkij/WickedEngine
3D engine with modern graphics
ocaml/ocaml
The core OCaml system: compilers, runtime system, base libraries
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
veldrid/veldrid
A low-level, portable graphics library for .NET.
bepu/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
liballeg/allegro5
The official Allegro 5 git repository. Pull requests welcome!
lucidrains/gigagan-pytorch
Implementation of GigaGAN, new SOTA GAN out of Adobe. Culmination of nearly a decade of research into GANs
uber-node/ringpop-node
Scalable, fault-tolerant application-layer sharding for Node.js applications
TheCherno/Sparky
Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.
amerkoleci/Vortice.Windows
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
aspnet/dnx
OBSOLETE - see readme
ebruneton/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
Hopac/Hopac
http://hopac.github.io/Hopac/Hopac.html
MicrosoftResearch/Naiad
The Naiad system provides fast incremental and iterative computation for data-parallel workloads
grovesNL/glyphon
🦅🦁 Fast, simple 2D text renderer for wgpu
mbraceproject/FsPickler
A fast multi-format message serializer for .NET
fsharp/fsharp-compiler-docs
Doc build for FSharp.Compiler.Service
microsoft/Ironclad
The MSR Ironclad project builds provably secure and reliable systems.
hbertiche/PBNS
federicocasares/stratecam
Open Source RTS Camera Script for Unity
mbraceproject/Vagabond
A runtime assembly management library
niepp/astc_encoder
real time ASTC texture compression by computer shader
fable-compiler/fable-arch
Framework for building applications based on the elm architecture.
Monsho/D3D12Samples
notgull/piet-hardware
An implementation of the Piet render context using the GPU.
kp-tech/fshlvm
FsHlvm is a cross-platform open-source high level virtual machine written in F# and uses the LLVM library for high-performance code generation.
Tsunami-ide/public