Issues
- 8
Objective (Map Making)
#5005 opened - 4
Механика с технической стороных
#5004 opened - 2
- 1
Add UnitCreateEvent() on Assembler
#5002 opened - 2
Baiting Neoplasm units
#5001 opened - 4
Better readability for Jump block
#5000 opened - 1
Ranai Bot Pin Command
#4999 opened - 1
Logic Slider block
#4998 opened - 1
campaign replayability
#4997 opened - 4
Title
#4996 opened - 10
Fire
#4995 opened - 3
- 0
Make the segment turret not target fires
#4993 opened - 2
Добавьте синхронизацию со steam
#4992 opened - 2
Title Expansion of the serpulo campaign
#4991 opened - 2
手柄控制
#4990 opened - 4
Anonymous support of Steam Workshop
#4989 opened - 1
"Featured" Mod system on the mod list.
#4988 opened - 6
Friend list
#4987 opened - 3
Unit upgrading blocks
#4986 opened - 2
UI improvements to non English languages
#4985 opened - 2
Hydroengineering
#4984 opened - 4
playable on chromebook
#4983 opened - 1
Analytics
#4982 opened - 4
Change wall graphite
#4981 opened - 2
- 1
New type of turrets
#4979 opened - 2
Integration of Groovy Runtime and Mod Loader
#4978 opened - 2
Sector attack
#4977 opened - 1
invalid payload via wproc
#4976 opened - 4
Adding a bitwise operation
#4975 opened - 7
Left handed ui
#4974 opened - 4
Serpulo unit cap building
#4973 opened - 8
Optimization Title
#4972 opened - 1
Improved ui on startup and other that use that
#4971 opened - 3
Allow usage of arrays in blendGroup
#4970 opened - 10
armored conveyor/duct hp buff
#4969 opened - 2
- 5
New option in "set marker" are requested
#4967 opened - 3
Endless enemy base generation/rougelike mode
#4966 opened - 1
- 5
Maybe a new block
#4964 opened - 11
add a range to pathfind
#4963 opened - 1
New custom map features
#4962 opened - 2
More Set Prop Content
#4961 opened - 1
- 1
Add turret ammo capacity to the in-game help
#4959 opened - 6
Logical processors
#4958 opened - 49
Liquid Neoplasm Tiles
#4957 opened - 3
Colour Blindness issues
#4956 opened