ash3D's Stars
microsoft/terminal
The new Windows Terminal and the original Windows console host, all in the same place!
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
microsoft/vcpkg
C++ Library Manager for Windows, Linux, and MacOS
microsoft/STL
MSVC's implementation of the C++ Standard Library.
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
ericniebler/range-v3
Range library for C++14/17/20, basis for C++20's std::ranges
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
CppCon/CppCon2016
Slides and other materials from CppCon 2016
microsoft/DirectXTex
DirectXTex texture processing library
walbourn/directx-sdk-samples
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
muellan/clipp
easy to use, powerful & expressive command line argument parsing for modern C++ / single header / usage & doc generation
GPUOpen-Archive/CodeXL
CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.
nholthaus/units
a compile-time, header-only, dimensional analysis and unit conversion library built on c++14 with no dependencies.
ned14/llfio
P1031 low level file i/o and filesystem library for the C++ standard
microsoft/DirectX-Specs
Engineering specs for DirectX features.
tgjones/HlslTools
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
sebbbi/perftest
GPU texture/buffer performance tester
WG21-SG14/SG14
A library for Study Group 14 of Working Group 21 (C++)
microsoft/FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
walbourn/directx-vs-templates
Direct3D Visual Studio Templates
microsoft/D3D12TranslationLayer
A library containing utilities for mapping higher-level graphics work to D3D12
GPUOpen-Archive/amd_tootle
AMD Triangle Order Optimization Tool.
nvpro-samples/gl_vk_chopper
Simple vulkan rendering example.
DGLE-HQ/DGLE
Powerful independent cross-platform engine for 2D/3D games and visualizations. Young, strong and crazy!
boostorg/callable_traits
modern C++ type traits and metafunctions for callable types
frame-r/RenderMaster
Graphic engine
ash3D/VideoRecorder
Static library for video recording and screenshots taking.
ash3D/NextGen
DX12 C++20 rendering engine
DGLE-HQ/DWinDirect
Set of Windows only plugins for DGLE.