Unity-Technologies/Unity-Robotics-Hub

weird target angle

seifmostafa73 opened this issue · 0 comments

Describe the bug
ArticulationBody behaves weirdly after giving feeding in Target and Target Velocity
To Reproduce
Steps to reproduce the behavior:
Add an ArticulationBody component on a game object under a root articulation body with the following configuration
image

running the scene will start rotation in the desired direction, then after a brief period (I'm guessing after it reaches the desired angle) it then starts reversing the rotation and stopping at an undesired rotation , tried for several other target and velocity each giving different outputs , and some even makes the ArticulationBody stops completely (mostly if i gave it an target of 360 )

Console logs / stack traces
No errors or messages appear

Expected behavior
for the Object to rotate 180 degrees from the original, with a max target velocity of 10
Screenshots
If applicable, add screenshots or videos to help explain your problem.

Environment (please complete the following information, where applicable):

  • Unity Version: [e.g. Unity 2020.3.22f3]
  • Unity machine OS + version: [e.g. Kali Linux]

Additional contex