SteveMacenski/nonpersistent_voxel_layer
ROS drop in replacement to the voxel layer which does not persist readings through iterations when ray tracing or map maintenance is undesirable
C++BSD-3-Clause
Stargazers
- 00mjk
- altinellerACADA Robotics
- annesteenbeek
- antoanFLOX AI
- borongyuan@Factor-Robotics
- BRNKR
- CaveatsChief Technology Officer - Urban Hawk
- chris-durandMünchen
- facontidavidePicknik
- GuancongLuokaitron robot
- HashirZahir
- hoppssBeijing, China
- hsiaray
- hyunseok-yangLG Electronics
- james-yooLG Electronics
- KadynCBRCherry Robotics
- karl-schulzAngsa Robotics
- li9616
- LordAlbiorGood Dog Games
- mattanimationthe interwebs
- mjopenglsdl
- mxfeinberg@Ledgestone @Verdova
- Rayman@nobleo
- reinzor@tue-robotics , @eurogroep
- robosir
- shrijitsingh99moss
- SiChiTong
- stephenadhi
- SteveMacenski@open-navigation
- stevemartinov
- TAlscher@Robast-GmbH
- tasilbSan Francisco Bay Area
- Timple@nobleo
- umhan35@University-of-South-Florida
- yulong88888lengmang
- Zoltan3057